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The world of the former KOTRP condensed into one topic.

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The world of the former KOTRP condensed into one topic. Empty The world of the former KOTRP condensed into one topic.

Post by Admin Wed Dec 30, 2015 1:33 pm

Since the new KOTRP will have several universes and role plays happening within its forums, I have taken it upon myself to preserve what was the former KOTRP should we ever decide to revisit it by taking all of its lore posts and placing them here.
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The world of the former KOTRP condensed into one topic. Empty Magi's Circle

Post by Admin Wed Dec 30, 2015 1:34 pm

The Magi's Circle has been in existence since the Split between the Northern and Southern regions (more on this in the History of the Land thread) to be a source of protection from the same darkness that left the world divided. The founder of the Circle saw the darkness during the first Great War when he was making an attempt to bring peace to the land. It was a fleeting feeling that was almost overlooked, though he realized what it was when the Wizard of the south seemed to twist the mind of the general as the peace summit was appearing to end and cause him to suddenly lash out in a fit of rage, thus plunging the world into lasting war. The Grand Wizard formed the Circle where he recruited young people showing an affinity for the arcane arts and offering them a place to study safely. Though behind it all, the more skilled mages were secretly gathered to become the vanguards of the Northern realm against the Darkness.

The Heirarchy is as follows:
Blue Mate; entry level, normally children and those who lack the skill or desire to further their talents.

Brown Wizards: Those who have advanced their skills enough ascend to this level and are trusted enough to be sent to a city within a certain distance of the Tower.

Green Wizard: Adept rank of a caster without the skill to be recruited into the effort against darkness. They are the ones that are trusted with those smaller cities beyond the reach of the Tower.

Grey Wizard: those who ascend from Green Wizards are assigned as court Wizards of the major cities.

Red Wizard: ascended past the abilities of Brown Wizards as well as Grey, though their position of Vanguards against the Darkness keeps them from ascending to Grey Wizard.

Purple Wizard: the next step from either Red or Grey. Masters of their primary schools as well as one or more of their secondary schools. These are the lower ranking Elders second only to the Grand Wizard. There are only 5 mages who have this rank as the law of the Circle stated. There are many Red Wizards who meet the requirements, though are unable to ascend due to lack of seats available and the need for mages in the field

Grand White Wizard: Founder and Leader of the Circle, he answers to none and has mastered all forms of magic.

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The world of the former KOTRP condensed into one topic. Empty The Trackers

Post by Admin Wed Dec 30, 2015 1:46 pm

I was thinkin the other day about animals in our RP, like what species are there?
Horses
Hogs
Dogs
Camels
Wolves
Real life animals... well when I was coming down to my moms a animal popped into my head. Part wolf part lion.



A Tracker is a pack animal which usually range in 6+.
They can live up to 30yrs and they grown to be as tall as a small horse.
13 hands.
These animals are savage and are not scared of anything. They get there names because they are experts at finding anything and if you kill a pack member they will hunt you down... you could be all they way across the map.. and they will find you.

If yall wish to add anything let me kno:3
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The world of the former KOTRP condensed into one topic. Empty The Eldrich Knights

Post by Admin Wed Dec 30, 2015 1:47 pm

The Eldrich Knights are an ancient order mostly comprised of elves. It was originally an elven order and only with the last century began taking in humans and a few other individuals of other races. The Eldrich Knights are famed for their pursuit of evil magic users and are well known for their ability to enter a fight using both martial skill and magics. They have a strong code which they follow and believe that magic is something that should be controlled.

To defeat magic, one must understand it. Eldrich Knights are famed for their abilities to counter magic and slay magical beasts. They all wield silver swords wear armor that is black as night.

The order itself is small and select their initiates by hand. They are a traveling order, calling no one place their home, but are welcome in most mage circles and Elven lands.

Many locals have only heard stories of the famed Eldrich Knights and believe them to be secretive and illusive. Thought they are known do-gooders, people are naturally afraid of things they do not understand.
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The world of the former KOTRP condensed into one topic. Empty The Basil Desert and its people

Post by Admin Wed Dec 30, 2015 1:50 pm

Across the land there are famed merchants from the Basil Desert. They sell beautiful jewelery, carpets, lamps, silks, incense and weapons like nowhere in the world. Scimitars of gold and sappire and short bows that are simple to use and easy to aim. These merchants are few and only appear on roads and in small towns. They claim to hail from the Basil desert from a great golden city deep within the arid lands of sand and shifting dunes.

Many believe the great city of the Basil people to be myth, but it is very real. The city of Al'Rasheed can be found far to the south west, deep within the Basil desert. Its people are strong and have braved the hardships of the desert and flourished where no other people could. It is partly due to the hardiness of the Basil people and the fact that the city of Al'Rasheed is built upon a magical oasis that once belonged to a great blue dragon. The dragon was pushed out of the oasis long ago and the Basil people built their proud city. They now defend it and the surrounding desert fiercely.

The Basil people and its Sultans are famed for never losing grouond to any form of invading force, for no other army in the world can match the Basil in the desert. Many have tried, but found that the natural hardship of marching an army through the desert and trying to fight an enemy that is perfectly adapted to fighting in that environment is nigh impossible.

The Basil are famed for their cavalry, camel back warriors weilding specialized shortbows and polearms. The bow is called a Siyah and is a special composite bow meant to be weilded whilst riding. It is easy to draw and hold so that the rider can maintain control of their mount and still fire the bow acurately. The Polearm is a modified halberd, with a crescent blade meant to hook and maim both mounted and unmounted targets. This weapon is called the Omani. both weapons are weilded by the Sultan's special cavalry force called the Rami.

The Sultan also maintains control of a society of specialized killers who act as his personal guard and his loyal secret service. These individuals are called the Hassansins and they are cloaked in mystery. The skills of the Hassansins varies from person to person, some great sorcerers, some deadly assasins and some unmatched fighters. One thing is certain of the Hassansins: they all wear clothing of black and they all are incredibly dangerous.

Combat Prowess aside the Basil are also great craftsmen. They make lavish goods and have a large amount of gold and sapphires available to them. Basil goods are aslo often enchanted with great and mysterious magics which have been passed down from ancient djinns that taught the original sorcerers before the development of Al'rasheed.

Basil Merchants are world famous for the mystery they bring. Few other Basil people leave the desert, making their breed of hardy, dark skinned people rare beyond the desert.

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To add on to this the Basil people worship the sun god they call Ormazd. Ormazd is depicted in many ways, but most commonly is depicted as great and powerful gold skinned djinn with wings of flame and and a circle of light behind him.

He is famed for being the deity that gave the original Basil sorcerers the power to defeat the great blue dragon that once dominated the oasis that Al'Rasheed is now built on.

To this day many people of Al'Rasheed worship Ormazd and celebrate his name with gifts to his temples. His priests are famous for their skill in healing and their abilities over wind and flame.

Though the majority of the people of Al'Rasheed praise Ormazd, many also worship Arimand, the god of the night. His followers work in the shadows and control dark magics. Their temples are found below the surface of Al'Rasheed in great chasms theat lead down to the original oasis that the city was built upon. Arimand has been known to appear in many forms, but is most famously a four armed, pitch black skinned figure with a steel mask who is shrouded in black.
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