Land of Neos (Monster Hunter RP)

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Land of Neos (Monster Hunter RP)

Post by Joey on Tue Jan 05, 2016 12:02 pm

Alright. I still have work on the world itself, its culture and what not.

Style and feel: Think of this world as a JRPG style world with influence from stuff like final fantasy (mostly final fantasy), fire emblem, monster hunter, the witcher (which isnt JRPG), everquest, and various fantasy anime. The world is a modified steampunk world that uses magic in the place of steam. Artifice is hugely popular on Neos and has literally industrialized the world. With that said historically compare it to the early to mid 1800s around the time the industrial revolution first began to affect our world. In cities people work in factories and mages are more like engineers, but prefer the term Artificer. Airships are a common mode of travel and floating islands are a norm; be they natural or artificial.Feel free to add anything you would like.

The world is very green and blue over all and the cities, even in the Empire are quite verdant. The Elves in particular are famed for how their architecture is blended with the natural flora found wherever they build structures. The cultures are very diverse and all manner of parnormal, magical and extra-planar beings exist.

Topography: As far as the map I have two continents with several islands in between them. The body of water between the continents is simply called the Middle Sea. The eastern continent is almost double the size of its western counterpart. The western continent (Taerdas) is entirely dominated by The Empire (human ruled empire). The eastern continent (Sharcor) is dominated by several factions, but most land belongs either to The Order (religion driven nation) and the kingdom of Lyanden (elven Monarchy). As far as the islands go, there can be any number of them and any manner of culture may exist in these small island villages. The Viashino and the Vedalken were largely island bound before the industrial revolution.

Factions so far I have:

The Empire: A very militaristic nation that has conquered the entirety of the western continent. It has several colonies throughout the Middle Sea's Islands and controls them with its large fleet. Its people are mostly pagan, worshipping many gods, but the Empire itself has no formal religious leaders. Its primary concern is conquest and expansion. It has a single emperor who is usually a general who is voted into office by the aristocracy. Similar to ancient Rome (politically) the emperor usually gains popularity and renown through his military conquests and is always a male human. They are strict on their laws and are very persistent should you break them.

The Order: The second of the three major nations. The Order are a strongly religious nation that follow "the one true god." Similar to Catholicism, The Order of God, have very strict traditions. They have the Holy Council which consists of three individuals (The Tor (head general), the Sovereign (a king of the holy bloodline stemming from their original prophet) and the Grand Bishop (head of the Church). They are deeply driven to spread the word of god and view all non-believers as heathens. They are very persistent
in converting followers to the Order and have fought many wars in the name God.

The Kingdom of Lyanden: The third of the three major nations. The KoL is a monarchy that has a very rigid class structure. Their faith is to the ancient Elven gods, but the Order has recently been spreading its religion to its lower class citizens. The Lyanden Nobility is the highlight of the kingdom and has over the years become somewhat of a closed circle, only penetrable by the occasional wealthy merchant. They bathe themselves in luxury and believe in a pure elf bloodline. Non-Elves (and for that matter half-elves) are considered lower beings and are kept out of official affairs. The Lyanden elves once enslaved the entirety of the Palicoe race, believing that the short catfolk were meant to serve the higher races of the world.

Other Factions: There are several other factions and organizations within the land of Neos. Merchant Guilds, Mage Guilds, Artificer Guilds, The Hunter Guild, Viashino Tribes, Unions (particularly Palicoe Unions), Corperations and any manner of factions.
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Races of Neos

Post by Joey on Tue Jan 05, 2016 12:03 pm

Here are what I have so far:

Humans (this goes without saying really)
Elves

Vedalken
Viashino (Lizard-folk)

Palicoes (imagine if catfolk and halflings combined)

Physiology of each race:

Humans- Standing between 5' and 6' on average they are typical for their kind. All skin tones and variations are present and colorful hair is common (blue, green, pink, red among the normal blonde, brunette and brown).

Elves- Slightly shorter than humans, elves have a lighter frame and more angular features. Their arms and legs are proportionally longer than a human and they have pointed ears. Their life cycle is much longer than that of a human, but in Neos elves only live to be about 300 years as opposed to usual 1000yrs of typical fantasy worlds.

Vedalken- Tall, thin and blue skinned. Vedalken trace their evolutionary origins to ancient amphibians. They stand anywhere from 5'10" to 6'8" and have slender frames. They grow no hair on their blue skin, meaning that even the females are bald. Their skin is smooth and slick and can vary from a dark almost violet to powder blue. Vedalken ears do not protrude out from their heads like elves or humans and are simply small holes. Their noses are flat appearing more as two nostrils rather than a typical nose.

Viashino- Sometimes called Lizard-folk, Viashino are more akin to dragons than actual lizards. They have horned heads like their dragon ancestors and have scaly skin. Viashino come in all manner of chromatic coloration including green, red, brown, blue, white, black and everything in between. Viashino have broad tall bodies and stand hunched over much of the time. Hunched over Viashino stand about the same height as Vedalken, but when fully erect can be anywhere from 7' to 9' tall.

Palico- short in stature, these humanoids share ancestry with felines. Palicoes are entirely covered in fur and their fur patterns and colors range as widely as the common house cat. Palicoes stand about 2' to 3' on average. Palicoes are capable of running on all fours, but are primarily bipedal.

Emma's Race- from what i have gathered, they are gender neutral, have a humanoid appearance and have antlers on their head.
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